Creating Bones and Slots
When you successfully open the editor, you will see a point in the center of the stage. That is the default root bone. A skeleton has one and only one root bone.
Creating Bones
- Click on the second tool in the top right toolbar of the stage area, the "Create Bone Tool".
- Since you must select a parent bone when creating a bone, the root bone is automatically selected at this point.
- On the stage, in the empty area where you want to create a bone, click with your mouse, hold down the button, drag the mouse to extend the length of the bone, then release the mouse.
- Congratulations! You have created your first bone.
- After you have created a bone, that bone becomes selected. You can continue to create the next bone following step 3, allowing you to create a chain of bones.
- If you want to create a new bone using another bone as the parent, you can click on that bone to select it. Then follow step 3 to create the bone.
- After creating bones, click on the first tool in the top right toolbar of the stage area, the "Select and Edit Tool".
Creating Slots
- Currently the asset library is empty. First, find an image on your computer in PNG or JPG format.
- Drag this image into the library panel. The image will appear under the images section in the library panel.
- Select this image in the library panel, then drag it onto the stage. You can drag it over a bone, and when the bone highlights, release the mouse. This will create a slot attached to that bone.
- If you drag it directly onto the stage without highlighting a bone, the slot will be created on the root bone.
- Slots created using this method will automatically include an image as the slot's display resource.
Congratulations! You have learned how to create bones and slots.