Creating a New Animation
Animation creation and editing need to be done in animation mode
Creating an Animation
- When a skeleton has no animation, adding a keyframe directly will automatically create an animation.
- Click the Add Animation button in the animation panel.
- In the popup dialog, enter the name of the animation, and click the OK button to create a new animation.
Switching Animations
- Click the animation name in the animation panel to switch the animation being edited.
Deleting an Animation
- In the animation panel, when hovering the mouse over the animation name, a delete button will appear. Click the delete button to delete the animation.
Copying an Animation
- In the animation panel, click the Clone Animation button. In the popup dialog, enter a new name to create an animation identical to the current one.