Skip to content

Creating a New Animation

Animation creation and editing need to be done in animation mode

Creating an Animation

  • When a skeleton has no animation, adding a keyframe directly will automatically create an animation.
  • Click the Add Animation button in the animation panel.
  • In the popup dialog, enter the name of the animation, and click the OK button to create a new animation.

Switching Animations

  • Click the animation name in the animation panel to switch the animation being edited.

Deleting an Animation

  • In the animation panel, when hovering the mouse over the animation name, a delete button will appear. Click the delete button to delete the animation.

Copying an Animation

  • In the animation panel, click the Clone Animation button. In the popup dialog, enter a new name to create an animation identical to the current one.

Released under the MIT License.