Mesh Weight Adjustment
After binding bones to a mesh, the system automatically calculates weights once. If you're not satisfied with the weights, you can manually adjust the weight of each point for each bone.
Editing Weights
- Select a mesh that has bones bound to it.
- Select the last tool, the Edit Weight tool, from the toolbar in the upper right corner of the stage.
- The mesh points on the stage will change to circles with colored fan-shaped areas. Different colored fans correspond to different colored bones, indicating the control weight of bones on this point.
- First select a point.
- Then select a bone.
- Hold the mouse in an empty area of the stage, then move upward to increase weight or downward to decrease weight. (It's recommended to only increase weight)
- Alternatively, you can adjust the slider or enter a value in the properties panel to modify the weight.
- Editing weights requires care and patience.
- When finished, remember to switch back to the first tool, the selection tool, in the upper right corner of the stage.
Automatic Weight
- Select a mesh that has bones bound to it.
- Select Auto Weight in the properties panel, and the system will automatically calculate the weights.