Skip to content

Mesh Bone Binding

To create a skinned animation, you first need to bind bones to the mesh.

  1. Select a slot with a mesh.
  2. Click the Add Bone button in the properties panel.
  3. Select the bones you want to add on the stage.
  4. When finished, right-click to end the selection, and the system will automatically calculate weights.

Bones bound to the mesh are displayed in color on the stage.

Released under the MIT License.