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Bone Binding-Skinning rigging

Bone binding is also called skinning. When we want to deform a mesh, if there are many points on the mesh, it's very troublesome to modify each point one by one to create free-form animation. In this case, we can use skinning animation to solve the problem.
Skinning is a technique that binds one or more bones to a mesh, allowing the changes of bones to drive the changes of mesh points to form an animation.
The operation of binding bones is generally called rigging in English.

Released under the MIT License.