Bone Rotation Animation
- Switch to animation mode
Auto Keyframe
- Turn on the auto keyframe button in the timeline panel's left toolbar.
- Move the playhead to where you want to add a keyframe.
- Select a bone and modify its rotation.
- Keyframes will automatically appear on the timeline.
- Drag the playhead with the mouse to observe the animation.
Manual Keyframe
- Turn off the auto keyframe button in the timeline panel's left toolbar.
- Move the playhead to where you want to add a keyframe.
- Select a bone and modify its rotation.
- In the property panel, the flag icon next to the rotation property turns yellow. Click this flag button to manually add a keyframe.
- The flag turns blue, indicating there is a keyframe at the current playhead position.
- Drag the playhead with the mouse to observe the animation.
Rotation Animation Transition
- Between two rotation keyframes, the direction of animation rotation always follows the smaller angle path.
- If you want to rotate in a specific direction (clockwise or counterclockwise), you can select this option in the rotation property.
Animation Rotating More Than One Turn
- If you want a bone to rotate a full circle, one method is to add several keyframes.
- Another method is to select "x1" in the rotation property, which means one full rotation. "x2" means two full rotations.